![]() Place a neutral delegate as Party Leader in the party indicated at the top left of the card. Shuffle the Global Event cards and place the deck on the reserved space on the Global Event board.ĭraw a card from the Global Event deck and place it face up on the space marked "Coming Global Event". All delegate markers remain on the Terraforming Committee board for the rest of the game. Place a gray neutral delegate in the Chairman seat, and the rest of the gray neutral delegates in the Neutral Reserve. If playing on the base game board (Tharsis), replace the Terraformer milestone with the new badge, requiring only TR 26.ĭelegates: Each player takes his seven delegate markers and places one in the Lobby of the Terraforming Committee board and the other six in the Delegate Reserve. To afford giving these bonuses to the players, the Terraforming Committee is also revising Terraform Ratings, causing players to lose 1 TR each generation! Setupīoards: Place the Terraforming Committee board and Global Event board next to the main game board. There are 6 different parties, each with a different one-time bonus and a policy (special effect or action), that are applied when they become ruling. The players also place delegates in the Terraforming Committee to gain influence and decide which party will rule during the next generation. This expansion to Terraforming Mars introduces global events (visible 3 generations in advance) that affect all players. It is a time of turmoil, where the corporations need to navigate natural disasters, social movements, and high-level politics. At the center of this is the Terraforming Committee, where corporations and lobby groups struggle to make their voices heard. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them.Against the challenges of dust storms and a harsh climate, the human civilization on Mars is slowly growing. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. ![]() Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party. The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Reds 1TR for the lowest player Increasing TR in the action phase costs +3MC Greens 1MC/biological tag placing a greenery tile gives 4MC Mars First 1MC/building tag Placing a tile on Mars gives 1 steel Unity 1MC/planet tag Titanium is worth +1MC Scientist 1MC/science tag 10MC -> draw 3 cards (once per player) Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy production The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. ![]() When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. Neutral delegates are added by the global events, representing the wishes and trends of society. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. The expansion includes new corporations, new projects, and a new type of cards - Global Events, from dust storms to riots to rising alloy demand - that give you something to plan for 3 generations in advance.Īt the heart of this is the political arena of the Terraforming Committee. Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
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